This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done! copy / paste objects with Auto-Relink and Collect Assets to project folders (Textures, Proxies etc) drag and drop from Connector - in case 3ds max drag and drop does not work (known bug in new 3ds max version) drag and drop image files - it will create VRay material with loaded images into slots by filename suffix import multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc) Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project Script will find subfolders and all files to relink missing assets. XRef files + Auto-Relink Assets in XRefs (if file newer then 2009) Max files with Assets to Merge and Relink multiple Max files to Merge and Auto-Relink Drop All Here is new drop window for many purposes :
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